Satanic Black Swordsmen

Swordsman


Swordsmen specialize in dueling with swords. You can register to become a Swordsman, when you are accepted as a Swordsman you are granted Swordsman's dice. You must train in spars with other Swordsman. No other combatants will be allowed to fight or the Spar will be invalid. [Explanation] Your number of dice will go up based on the number of sides you have. You start with two dice [2d]. Your average mortal is two dice. As you advance in the sides of the dice, you can earn another die making three dice [3d] then four dice [4d]. A chart is listed below. Once you have gained a dice level you are comfortable with,, you can ask for an audit of your Swordsman logs to validate your dice. Then you can prove your strength. Fight opposing combatants to the death! [mock death : no rezzes will be taken.] Combatants may collect winnings after the fight.

Enhancers
This is a Swordsman match. Only swords and personal shields are available for weaponry. They are as follows:

Damage
+1
+2
+3

Defense
+1
+2
+3

Only two enhancers may be used. Pick wisely. All enhancers must be role played out.

Terms of Match
The Duel is to 300 HP. Unlike any other match, these are for not only for personal fighting pride, but it's also for the RP. No Self Inflicted Damage, Two Enhancers [must be registered swordsman enhancers]. No Honor Strike, No Healing, Four SA's [ Special Attacks ] for mortal's only after the first round. 2 PS's [ Power Strikes ]for mortal's only.

All enhancers must be role played out.

Mass Spar

These are proctored the same as a normal Mass Spar.

Winner gets 8 * PPL * HD
Loser gets 125 * PPL
Proctor gets 100 * PPL


The Match The match is run like a death match. The different dice can throw counting off, but it's similar. At the end of the match you must state that the loser has lost [screen name] and the time.

Upon Losing
You are brought to a healer for a healing. Your wounds need to heal before your next fight. Once the heal is complete, you must wait a total of 24 [mun] hours before you can duel another Swordsman. You will receive 30 * PS = xp

Upon Winning
You will first be brought before a healer, and the healer mends any wounds as a result of the match. Once that is complete, it is time to go collect your earnings. You will receive 65 * PS = xp




Swordsman Dice Improvement Chart
Dice Exp Dice Exp Dice Exp Dice Exp
2d20 0 2d41 900 3d62 12.000 4d83 65.000
2d21 10 3d42 1.000 3d63 13.000 4d84 70.000
2d22 20 2d43 1.500 3d64 14.000 4d85 75.000
2d23 40 2d44 1.750 3d65 15.000 4d86 80.000
2d24 60 2d45 2.000 3d66 16.000 4d87 85.000
2d25 80 2d46 2.500 3d67 17.000 4d88 90.000
2d26 100 2d47 3.000 3d68 18.000 4d89 95.000
2d27 125 2d48 3.500 3d69 19.000 4d90 100.000
2d28 150 2d49 4.000 3d70 20.000 4d91 200.000
2d29 175 3d50 4.500 3d71 22.500 4d92 300.000
2d30 200 3d51 5.000 3d72 25.000 4d93 400.000
2d31 225 3d52 5.500 3d73 27.500 4d94 500.000
2d32 275 3d53 6.000 3d74 30.000 4d95 600.000
2d33 300 3d54 6.500 4d75 32.500 4d96 700.000
2d34 350 3d55 7.000 4d76 35.000 4d97 800.000
2d35 400 3d56 7.500 4d77 37.500 4d98 900.000
2d36 450 3d57 8.000 4d78 40.000 4d99 1.000.000
2d37 500 3d58 8.500 4d79 45.000 4d100 1.500.000
2d38 600 3d59 9.000 4d80 50.000 4d101 2.000.000
2d39 700 3d60 10.000 4d81 55.000 4d102 2.500.000
2d40 800 3d61 11.000 4d82 60.000 4d103 3.000.000


Experience For Duels : Exp
Winner65 x PS
Loser30 x PS


Swordsman Mass Spar : Exp
Winner8 x PPL x HD
Loser125 x PPL
Proctor100 x PPL
End of Satanic Black Swordsmen