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Satanic Black Swordsmen
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Swordsman
Swordsmen specialize in dueling with swords. You can register to become a Swordsman, when you are accepted as a Swordsman you are granted Swordsman's dice. You must train in spars with other Swordsman. No other combatants will be allowed to fight or the Spar will be invalid. [Explanation] Your number of dice will go up based on the number of sides you have. You start with two dice [2d]. Your average mortal is two dice. As you advance in the sides of the dice, you can earn another die making three dice [3d] then four dice [4d]. A chart is listed below. Once you have gained a dice level you are comfortable with,, you can ask for an audit of your Swordsman logs to validate your dice. Then you can prove your strength. Fight opposing combatants to the death! [mock death : no rezzes will be taken.] Combatants may collect winnings after the fight.
Enhancers
This is a Swordsman match. Only swords and personal shields are available for weaponry. They are as follows:
Damage
+1
+2
+3
Defense
+1
+2
+3
Only two enhancers may be used. Pick wisely. All enhancers must be role played out.
Terms of Match
The Duel is to 300 HP. Unlike any other match, these are for not only for personal fighting pride, but it's also for the RP. No Self Inflicted Damage, Two Enhancers [must be registered swordsman enhancers]. No Honor Strike, No Healing, Four SA's [ Special Attacks ] for mortal's only after the first round. 2 PS's [ Power Strikes ]for mortal's only.
All enhancers must be role played out.
Mass Spar
These are proctored the same as a normal Mass Spar.
Winner gets 8 * PPL * HD
Loser gets 125 * PPL
Proctor gets 100 * PPL
The Match
The match is run like a death match. The different dice can throw counting off, but it's similar. At the end of the match you must state that the loser has lost [screen name] and the time.
Upon Losing
You are brought to a healer for a healing. Your wounds need to heal before your next fight. Once the heal is complete, you must wait a total of 24 [mun] hours before you can duel another Swordsman. You will receive 30 * PS = xp
Upon Winning
You will first be brought before a healer, and the healer mends any wounds as a result of the match. Once that is complete, it is time to go collect your earnings. You will receive 65 * PS = xp
Swordsman Dice Improvement Chart
| Dice |
Exp |
Dice |
Exp |
Dice |
Exp |
Dice |
Exp |
| 2d20 |
0 |
2d41 |
900 |
3d62 |
12.000 |
4d83 |
65.000 |
| 2d21 |
10 |
3d42 |
1.000 |
3d63 |
13.000 |
4d84 |
70.000 |
| 2d22 |
20 |
2d43 |
1.500 |
3d64 |
14.000 |
4d85 |
75.000 |
| 2d23 |
40 |
2d44 |
1.750 |
3d65 |
15.000 |
4d86 |
80.000 |
| 2d24 |
60 |
2d45 |
2.000 |
3d66 |
16.000 |
4d87 |
85.000 |
| 2d25 |
80 |
2d46 |
2.500 |
3d67 |
17.000 |
4d88 |
90.000 |
| 2d26 |
100 |
2d47 |
3.000 |
3d68 |
18.000 |
4d89 |
95.000 |
| 2d27 |
125 |
2d48 |
3.500 |
3d69 |
19.000 |
4d90 |
100.000 |
| 2d28 |
150 |
2d49 |
4.000 |
3d70 |
20.000 |
4d91 |
200.000 |
| 2d29 |
175 |
3d50 |
4.500 |
3d71 |
22.500 |
4d92 |
300.000 |
| 2d30 |
200 |
3d51 |
5.000 |
3d72 |
25.000 |
4d93 |
400.000 |
| 2d31 |
225 |
3d52 |
5.500 |
3d73 |
27.500 |
4d94 |
500.000 |
| 2d32 |
275 |
3d53 |
6.000 |
3d74 |
30.000 |
4d95 |
600.000 |
| 2d33 |
300 |
3d54 |
6.500 |
4d75 |
32.500 |
4d96 |
700.000 |
| 2d34 |
350 |
3d55 |
7.000 |
4d76 |
35.000 |
4d97 |
800.000 |
| 2d35 |
400 |
3d56 |
7.500 |
4d77 |
37.500 |
4d98 |
900.000 |
| 2d36 |
450 |
3d57 |
8.000 |
4d78 |
40.000 |
4d99 |
1.000.000 |
| 2d37 |
500 |
3d58 |
8.500 |
4d79 |
45.000 |
4d100 |
1.500.000 |
| 2d38 |
600 |
3d59 |
9.000 |
4d80 |
50.000 |
4d101 |
2.000.000 |
| 2d39 |
700 |
3d60 |
10.000 |
4d81 |
55.000 |
4d102 |
2.500.000 |
| 2d40 |
800 |
3d61 |
11.000 |
4d82 |
60.000 |
4d103 |
3.000.000 |
| Experience For Duels : Exp |
| Winner | 65 x PS |
| Loser | 30 x PS |
| Swordsman Mass Spar : Exp |
| Winner | 8 x PPL x HD |
| Loser | 125 x PPL |
| Proctor | 100 x PPL |
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End of Satanic Black Swordsmen
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