|
Satanic Black Proctors
|
Below are the Proctoring rules of Satanic Black [ SB ]. There are a few rules to abide by when Proctoring any Spar.
All Matches are advised to be equal or near so in dice sides, let's be a little fair. Set Dice Spars are offered if the dice is above 15 sides of each other. This applies for SPARS only.
You may not use set dice in Mass Spars nor may you use set hit points.
DQ wins are not encouraged, it is you against them. If you feel that you are too weak or too strong, then do not Spar. There will always be a time to Spar with those that are just as strong as you. Though the nice Proctors are to treat other combatants with respect and they, in turn, shall extend the same respect to you. |
|
Effective September 30, 2007: Proctor Registrations No Longer Required
|
In SB, members are no longer required to obtain a Proctor Registration anymore. The Charter will be extensively detailed as a guide to those starting out in Proctoring, and/or question whether or not a match was Proctored correctly.
Within the forum, there will be two Combat Trainers on the HC listing. Proctor training is one example of what they specialize in.
Combat logs turned in for auditing will be calculated accordingly if the proctoring was done accurately or not and whether the match log is valid.
|
|
Terms for Combat [ Spars ]
|
Terms should be set before any Spar.
Healing is optional if both combatants can legally heal.
Enhancers are optional if both combatants own them, and whether the Proctor states so in the terms.
For specific clarification on SA's. SA's [ Special Attacks ] can be used after the first round in any match. This also includes, but not limited to Mass Spars.
Hit points are set to any number no higher than 500.
There will be NO Death Shots allowed in any spar [ I.E. - beheading your opponent ].
Honor Strike is optional. |
|
Terms for Combat [ Mass Spars ]
|
Hit Point will be set by mortality [ Mortals - 20, Halfbreeds - 30, Immortals and Supernaturals - 40 ].
There is NO Healing allowed in an MS.
Each Mortal is granted one Special Attack [ SA ] in an MS, after the first round.
NO Enhancers allowed in an MS.
Honor Strikes per round are strictly set by the Proctor.
Team Mass Spars have NO set HP. However, the HP can be doubled [ Mortals - 40, Halfbreeds - 60, and Supernaturals - 80 ]. |
|
Terms for Combat [ Honor Matches ]
|
The Reason for the HM.
The Honor the HM is being fought for - Person, Guild or Clan.
Healing is optional, if both combatants can legally heal.
Enhancers are optional if both combatants own them.
Hit Points are set to any number within 200.
Honor Strike is optional. |
|
Terms for Combat [ Slave Matches ]
|
The length of time one will remain a slave - more than one day [ At least 24 hours ], make the match worth it.
When a Release Match can be challenged. Usually no less than 24 hours after the SM is validated.
Hit Points will be set to no lower than 150, and no higher than 200.
Healing is optional if both combatants can legally heal.
Enhancers are optional if both combatants own them.
Honor Strike is optional. |
|
Terms for Combat [ Release Matches ]
|
If the Slave loses the RM, they have the choice of carrying out their remaining time as a Slave, or wait 24 hours to issue another challenge.
If the Master loses, then they must release the Slave and wait 24 hours to challenge another SM.
Hit Points will be set to no lower than 150, no higher than 200.
Healing is optional if both combatants can legally heal.
Enhancers are optional if both combatants own them.
Honor Strike is optional. |
|
Terms for Combat [ Death Matches ]
|
There is No Healing or Honor Strike in Satanic Black Death Matches. No Exceptions.
Each combatant is allowed up to 3 enhancers: one Damage, one Defense and one Elemental [ Optional ]. If terms allow this.
There MUST be a total of 5 people within the room - the Challenger, the Challenged, one witness for each of the two combatants and a separate proctor to ensure that there will be no doctoring of the score. No more than five people are allowed in the room. This applies to a standard one on one DM. Mass DM's, equal numbers on each side [ no more than three(3) per side ], one witness per side and a separate proctor.
The Terms MUST be set by the person who was challenged and agreed upon by the Challenger. However, if no terms are acceptable to both parties, this does not mean either one side can back out. A challenge was made, and accepted. A Death Match MUST be fought.
A third party chosen by the proctor must then step in and act as mediator between the Challenger and the Challenged, and help decide the terms. This is done as a last resort, and the terms must then be accepted whether liked or not, or the party refusing may be facing blacklisting in Satanic Black.
The proctor MUST state "[ Log is active ]", or something to that effect. The witnesses may also log but that is optional. However if no one logs and the proctor has the only log, No One may claim the log was tampered with if you believe that to be the case.
The Proctor MUST state the type of Death Match. [ Open, All-Forum, Etc ] The Date and Time.
The Proctor MUST state the Combatants of the Death Match.
The Proctor MUST state the guild dice and to how many HP. [ Minimum is 150, Maximum is 250 ] Hit Points in an MDM will be set to no higher than 500.
The Proctor MUST state the type of rezz in the Death Match.
The Proctor MUST state the place [ Chatroom ] the Death Match is taking place in.
The Proctor MUST state the SN of the Challenger.
The Proctor MUST state the SN of the Challenged.
The Proctor MUST state the time, am or pm, and Time Zone.
The Proctor might state in terms that each attack MUST have the Screen Name of who is being attacked per turn. Some Proctors do this and it is optional at the discretion of the Proctor.
MORTALS: Proctor must specify the maximum allowable Special Attacks [ SA'S; which is two ] and Power Strikes [ PS's; which is one ] that a mortal fighting in the Death Match is permitted in the entire match; and must be stated at the time of the combatant's turn before the attack.
After all of that is stated, the Proctor MUST then scroll the terms. There is to be NO OOC at all after the terms are scrolled, unless the Proctor is being corrected in any way pertaining to the terms or scoring.
The Proctor MUST ask if the Combatants agree to the terms of the Death Match
The Proctor MUST ask the Combatants to roll 1d6 init.
The Proctor MUST ask the Combatants to state their Name, Guild, Forum, Dice and Witness SN.
The Proctor MUST ask the Challenger to state the reason for the Death Match taking place. No Reason, invalid. No Exceptions.
The Proctor then scrolls the scoreboard and the Death Match Begins.
At the end of the Death Match, The Proctor MUST state the Final Score, who remains alive, who is dead, the time of death, the date of death, the type of Rezz once more and instruct for the deceased to recieve a legal Rezz [ If permitted to do so by the terms ]. The deceased has 48 hours to recieve a Rezz.
The Proctor MUST ask whether or not the combatants and the witnesses agree to the outcome of the Death Match.
The Proctor MUST ask whether or not the combatants and the witnesses agree to the Proctoring of the match.
The Proctor MUST send the log of the DM to the Director of Afterlife [ DM Validator ] for Validation.
All Forum Death Matches and All Forum No Rezz Death Matches will be recognized by Satanic Black, and MUST be sent to the Director of Afterlife as soon as possible for Validation on behalf of SB. |
|
Example of a DM in Satanic Black
|
|
|
|
End of Satanic Black Proctors
|