| Satanic Black Enhancers | ||||
| Enhancement Information and Definitions: Damage Class | ||||
This class of enhancers are for the warriors and those wishing to defend themselves, such as swords and armors. It should also be noted that since this class is normal and supposed to be physical, these enhancers can be stolen, by TAing or SL's with the owner mun's permission. | ||||
| Enhancement Information and Definitions: Elemental Class | ||||
This class of enhancers is for assassins, reapers, warriors, and those wishing a little protection that cannot be stolen by TA, but can be stolen in SL's with owner mun's permission. | ||||
| Enhancement Information and Definitions: HTK Class | ||||
This class of enhancers is for assassins and reapers, and those wishing a little protection, and can be stolen by TA and stolen in SL's with owner mun's permission. | ||||
| Enhancement Information and Definitions: Magic Class | ||||
This class of enhancers is for healers, necromancers, and priests that can be stolen by TA and stolen in SL's with owner mun's permission. | ||||
| Enhancement Information and Definitions: Magic Damage Class | ||||
This class of enhancers are for the warriors and those wishing to defend themselves that are the actual powers people use in combat; such as a vampire's strength and regenerative powers and etc. It should also be noted that since this class is not physical, these enhancers cannot be stolen by TAing; but can be stolen in SL's with owner mun's permission. And since this is done entirely by magic's, and can't TAed, this class is usually more expensive. | ||||
| Enhancement Information and Definitions: Perception Class | ||||
This class of enhancers are for the perception checks of attempts and can be stolen by TA and stolen in SL's with owner mun's permission. | ||||
| Enhancement Information and Definitions: Seduction Class | ||||
This class of enhancers are for the seducers and those not wishing to be seduced so easily and can be stolen by TA and stolen in SL's with owner mun's permission. This class has Resistance (+1-5 Resist) and Temptation (+1-5 Tempt). | ||||
| Enhancement Information and Definitions: Slaver Class | ||||
This class of enhancers are for the slavers and those not wishing to be enslaved so easily and can be stolen by TA and stolen in SL's with owner mun's permission. This class has Capture (+1-5 Cap) and Evade (+1-5 Evade). | ||||
| Enhancement Information and Definitions: Thief Class | ||||
This class of enhancers are for the thieves and those not wishing to be stolen from so easily and can be stolen by TA and stolen in SL's with owner mun's permission. This class has Lock (+1-5 Lock) and Steal (+1-5 Steal). | ||||
| Enhancer Pricing Chart | ||||
| Damage | Defense | Unholy Blessings | Capture | Lock |
| 1 = 2,500gp | 1 = 3,000gp | 1 = 3,000gp | 1 = 2,500gp | 1 = 3,500gp |
| 2 = 5,000gp | 2 = 6,000gp | 2 = 6,000gp | 2 = 5,000gp | 2 = 7,000gp |
| 3 = 7,500gp | 3 = 9,000gp | 3 = 9,000gp | 3 = 7,500gp | 3 = 10,500gp |
| 4 = 10,000gp | 4 = 12,000gp | 4 = 12,000gp | 4 = 10,000gp | 3 = 14,000gp |
| 5 = 12,500gp | 5 = 15,000gp | 5 = 15,000gp | 5 = 12,500gp | 5 = 17,500gp |
| Tempt | Magic Damage | Magic Defense | Steal | Resist |
| 1 = 3,000gp | 1 = 3,500gp | 1 = 4,000gp | 1 = 2,000gp | 1 = 3,500gp |
| 2 = 6,000gp | 2 = 7,000gp | 2 = 8,000gp | 2 = 4,000gp | 2 = 7,000gp |
| 3 = 9,000gp | 3 = 10,500gp | 3 = 12,000gp | 3 = 6,000gp | 3 = 10,500gp |
| 4 = 12,000gp | 4 = 14,000gp | 4 = 16,000gp | 4 = 8,000gp | 3 = 14,000gp |
| 5 = 15,000gp | 5 = 17,500gp | 5 = 20,000gp | 5 = 10,000gp | 5 = 17,500gp |
| Stealth | Percep | Damage Elemental | Defense Elemental | DDC |
| 1 = 2,500gp | 1 = 3,000gp | 1d5=5,000gp | 1d5=10,000gp | 1 = 5,000gp |
| 2 = 5,000gp | 2 = 6,000gp | 1d10=10,000gp | 1d10=15,000gp | 2 = 10,000gp |
| Evade | 1d15=15,000gp | 1d15=20,000gp | 3 = 15,000gp | |
| 1 = 3,000gp | 1d20=20,000gp | 1d20=25,000gp | ||
| 2 = 6,000gp | 2d5=10,000gp | 2d5=15,000gp | HTK | |
| 3 = 9,000gp | 2d10=15,000gp | 2d10=20,000gp | 1 = 4,000gp | |
| 4 = 12,000gp | 2d15=20,000gp | 2d15=25,000gp | 2 = 8,000gp | |
| 5 = 15,000gp | 2d20=25,000gp | 2d20=30,000gp | 3 = 12,000gp | |
| Satanic Black Enhancer Rules | ||||
In combat (matches and spars) only one enhancer may be used per a round. Ex: A person may use a Dam, Def, or Elemental enhancer in round one, but must wait for round two before using it or another again. | ||||
| End of Satanic Black Enhancers | ||||