|
Satanic Black Dagger Match
|
Dagger Throwing is a precise art, it has a delicate balance and must be done correctly to be good at it. You must be able to hit your target and it's not as easy as it looks.
In a match you have set dice to start as like a 1d6 and after so much exp earned from dagger throwing you get boosted a level to have more strength 1 arrow to fire, spreadfire, which will make your number of sides go up. If you hit the highest dice side, it's an automatic bullseye.
Bullseye = highest number of sides
6(default unless higher dice are made) = 6
5 = 4, 4 = 3, 3 = 2, 2 = 1, 1 = 0
Number of points recieved for roll will always be 1 lower than the number you roll except on highest roll you get points equal to the number you roll.
Dagger Throwing will be based on 4 rounds and go to 15 points. One person will go and then the other person, after each turn the targets will be estimated a hit or miss. Then continue on in this manner the one with the most bullseyes, or target hits wins the match or first to 15 automatically wins if it's before the 4 rounds are over. When dice are higher you can make it go to more rounds and points. |
|
Example of a Dagger Match
|
|
|
Then after the match the winner will gain 500 exp, and the loser would gain 100exp and the logs will be turned into the coordinator to gain exp and you will not have too keep the logs when you are leveled up, you will just have to keep the slip containing your valid level up and it muse be seen by your opponent before the match will start.
2,500 = 1d7, 5,000 = 1d8, 7,500 = 1d9, 10,000 = 1d10, 12,500 = 1d11, and so on. |
|
End of Satanic Black Dagger Match
|