| Satanic Black Daemons | |||||
Those who are listed as Daemons of Satanic Black will be granted extra abilities, attempts, or powers to do on other Satanic Black members. The charter will be added to every now and then to add abilities, attempts, or powers for certain Daemon breeds/kinds/races/types as they become registered Daemons. | |||||
| Required to become a Registered Daemon | |||||
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| The PA | |||||
One such attempt is the possession (PA - Possession Attempt). All Daemons are granted the ability to take over another creature's form and/or mind to some degree based on the Daemon's strength. Depending on the strength; a Daemon may affect the thoughts of, senses of, few actions of, or all actions of another while present with their victims. | |||||
| Four Levels of Possession | |||||
Level 1 - Thought Possession: Victims' thoughts may be manipulated. | |||||
| The Basics | |||||
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| Satanic Black Hits to PA | |||||
| Mortal [2d] | Hits | Half [3d] | Hits | Immortal [4d] | Hits |
| 20-29 | 5 | 20-29 | 8 | 20-29 | 11 |
| 30-39 | 7 | 30-39 | 10 | 30-39 | 13 |
| 40-49 | 9 | 40-49 | 12 | 40-49 | 15 |
| 50-59 | 11 | 50-59 | 14 | 50-59 | 17 |
| 60-69 | 13 | 60-69 | 16 | 60-69 | 19 |
| 70-79 | 15 | 70-79 | 18 | 70-79 | 21 |
| 80-89 | 17 | 80-89 | 20 | 80-89 | 23 |
| 90-94 | 19 | 90-94 | 22 | 90-94 | 25 |
| 95-99 | 21 | 95-99 | 24 | 95-99 | 27 |
| 100 | 23 | 100 | 26 | 100 | 29 |
| Rules of Possession Attempts | |||||
Failed PA logs cannot be used for AA contracts UNLESS a complete room log will show that the target and Daemon were the only ones in the room or that the attempting Daemon was the only demonic/hellspawn in the room if others were there. And it is hard and possibly doubtful that a log will prove all other people in the room at the time are not demonic/hellspawn. Successful PA logs cannot be used for AA contracts UNLESS a SB registered priest/ess does a successful possession removal and/or identifying of the Daemon who did the possession or that the Daemon goes to the possessed and tells them they did it (needs to be logged too). A Daemon may attempt a PA on a target once a day, but can do as many PA's they want in a day. For any possession, a charrie's age/maturity should be considered for any possible manipulations; as well as mun consent for any possible sexual manipulations regardless of charrie's age/maturity. For any possession, if not renewed by the daemon or removed by a priest/ess, 48 hours is the time limit for the Daemon to affect the victim of a possession. For a PA renewal (AKA, doing another PA on a person who is possessed by your charrie already to have more time to control the other person), the process is the same as a normal PA, except where the HTP is stated for the target, since the target is still under control by the Daemon, it is not as hard to do it again now, so the HTP is half of what it is normally. (even if the target has higher dice then the last time; example HTP is 20 for someone, so the renewal PA's HTP is 10) The HTP state should be like this "Renewal HTP is #" in the PA. For a successful PA renewal, the level of possession cannot drop, only rise. So a possession will always be the same level or higher if continued. Enhancers that can be used in PA's are only one Unholy Blessing (UB) by the Daemon. | |||||
| The Extra Abilities, Attempts, or Powers of Specific Daemon Species- | |||||
| Ancient Daemon Power- | |||||
Ancient Daemons are the one of the oldest breeds of the demonic bunches. They are one of the truly masterful of the demonic kind, if not the at the most masterful themselves. Since they perceive events around them like no other race, they are given one extra point added to their perception ability; in short, if they are a target in any attempt, they have 1 point added to their perception rolls naturally. An Ancient Daemon who uses a +2 Percep and their demonic power will have +3 added to whatever they roll on a perception check. | |||||
| Example of invoking the power in an attempt (AA from the enhancers used)- | |||||
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| Elemental Daemon Power- | |||||
Elemental Daemons are very diverse; in that Elemental Daemons may hold power over just one element or many elements. So their special power will be very vague in what to be RPed and creativity will be up to the muns of Elemental Daemons when used. Elemental Daemons will be given a power to use in combat (spars, MSes, any matches) that will be done like 1d elemental, but this is not to be treated as an enhancer. | |||||
| The EP | |||||
Elemental Daemons have been given the Element Power (EP). This can be any element they have control over and is to act like 1d AE or DE; BUT is not to be treated as an elemental enhancer. EP can be used in any combat, even if enhancers are not allowed. The 1d to be rolled is to be determined by the Elemental Daemon's current dice and can go up. | |||||
| The EP Statement for Use | |||||
If your going to use the EP for attacking/damage-
If your going to use the EP for defense- | |||||
| The EP Examples | |||||
Malefic VaIek: Beast Of Ombra - GO
Malefic VaIek: -chucked a dagger at the person adjacent her- | |||||
| The EP Rules | |||||
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| Shadow Daemon Power- | |||||
Shadow Daemons are the shady ones of the demonic bunch. They are the masters of the shadows/darkness above any other users of shadows/darkness. Since they can use shadows like doorways or portals, they are given one extra point added to their stealth ability; in short, in a target in any attempt by a registered Shadow Daemon will now normally need 3 HP rolled on a perception check instead of the normal 2. A Shadow Daemon who uses a +2 Stealth and their demonic power will have the target needing a 5 HP rolled on their perception check instead of the normal 4. | |||||
| Example of invoking the power in an AA | |||||
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| End of Satanic Black Daemons | |||||