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Satanic Black Blood Match
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For those of you whom are power hungry and wish to settle things with pure violence and place the humiliation upon your enemy afterwards forever after. Then you should challenge them to a Blood Match. A no holds bar battle where each piece of your arsenal is used to demolish your enemy into a twitching pulp and let the whole world know by the person being marked as a Blood Match loser for ages to come. |
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Blood Match Rules
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You have choice of combining 4 enhancers for this battle.
(Only two attack enhancers allowed in the four)
All registered SB enhancers allowed including Elementals.
HP set must at LEAST be 100 and at most 300
All registered SB classes that give you extra attacks or spells can be used.
*Human Special attacks
*Mage Spells
*Necromancer Spells
*Daemon attacks
Person with higher init choses if there will be an honor strike or not.
Must have one witness per person. Unless a public Blood Match where in a judge will be.
(Judges chosen by the Blood Match Warden)
*Loser MUST get healed by a SB registered healer before returning into active duty.
*Name of loser will be placed upon the Hall of Shame.
(Copies of the event logs can be obtained from the Blood Match Warden.)
*You can ONLY cast a Spell,Special Attack(humans), instead of your attack or if defense it is a defense spell,special, attack, then use it instead of your elemental for that turn.
*Normal defense enhancers DO NOT defend against Mage, Necromancer spells, nor Daemon Attacks. Only elementals do.
If a spell is casted use normal spell casting rules
(*as shown in the mages charter*)
(In order to cast or dodge a spell successfully you must roll your Performance Dice. These dice are rolled by both the caster, to see if he successfully cast the spell, and the target, to see if he successfully dodged the spell. To determine who wins you must roll 1d20 after each spell cast. The person with the highest roll wins.)
*If defender is not a registered Mage, Daemon nor Necromancer, then he/she must roll a 1d15 and recieves no pluses.
A wager must be placed by both fighters. Either it be money, property, or circumstance (NON LETHAL) loser must face. Those who have agreed to the fight must agree to the Wagers Placed.. So dont go fighting someone in a Blood Match unless you plan on giving up whatever it is you put down as your wager. If public wagers can be set by any SB member on outcome of the fight.
(Send to Blood Match Warden) |
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Example of a Blood Match Scroll
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|| Satanic Black Blood Match ||
|| (Fighter1) Vs (Fighter 2) ||
|| 4 Enhancers ||
|| Forum Dice ||
|| HP Set (100-300) ||
|| Human Special Attacks OK ||
|| Mages Spells OK ||
|| Daemon Attacks OK||
|| Combatant 1: Wager ||
|| Combatant 2: Wager ||
|| *State Registration after Init Numbers if you are a
Mage, Daemon, Necromancer* ||
|| Roll 1d10 init ||
The Blood Match proctoring is done as like a Spar is proctored. |
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End of Satanic Black Blood Match
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