Satanic Black Alchemists

Experiementation Attempt. An SB EA is done a lot like a FC, also requiring a registration number to be obtained. You MUST send in a mock attempt to the Director for evaluation to gain a registration number. You do not need a contract. In all cases, all EAs, valid or not, go to the Director of Alchemist for validation. If not sent to the Director, it is not valid. All mortalities are welcome to EA, but you must use 2d of your dice regardless.

In an EA, the possiblilites are endless on the things that you may transform your target into. In example, turning the target into a pig, or quack like a duck, or even a midget. During the time the target is "changed", they have to act as such, a pig would have to walk on all fours and oink, or do nothing but quack like a duck when they try to talk. If the target is not healed by a registered SB Healer within 72 hours, unfortunately the effect of the EA will be permanent, as in forever doomed to act as what the experiment changed them into.

During the EA, the scroll is OOC. The Alchemist's mun informs them, stating the Target's SN, the Alchemist's SN, their Alchemist reg number, dice, date, time (and zone). These MUST be stated in the OOC scroll or the whole attempt is null.

No bodyguards nor enhancers may be used in this type of attempt, no exceptins. And then the Alchemist prompts the target to state dice and roll 2d20 perception when told to do so. The target then goes on to stating their dice, and rolling 2d20 perception; a minimum of 2 is needed to see the Alchemist. If perception passes, then the Target may flee or dodge.

Satanic Target chooses to flee

The target must leave and OH out of the room.

Satanic Target chooses to dodge

The EA continues like it would, less the target turns the tables by rolling 2d of their guild/forum dice, required to be at least 1 point higher than the Alchemist's roll, to dodge. If the dodge fails, the effect of the EA (what they have been changed into in the attempt) will remain in effect until the experiment is lifted through healing. If dodge succeeds, they may then go to a EAHM. The EAHM goes to 200 HP using guild/forum dice, no set dice permitted. If the Alchemist succeeds, the target will remain of the result of the attempt on him/her. If the Target succeeds the dodge, the target chooses what happens to the Alchemist, less death alas there is no death involved in this type of attempt (but you might wanna die if it turns permanent if it is really bad). The target may either turn the Alchemist into something of their choice or make them do something humiliating as they wish.

Satanic Black Perception fails

If the Alchemist fails the attempt, the Alchemist must flee and cannot make another attempt on the target for 24 hours.

Satanic Black Perception passes

The Alchemist passes the attempt. The target has 72 hours to get a SB heal or the experiment on the target will remain permanent.

Satanic Black Example
Satanic Black Magic Xp given for EA's
Win 30 x dice rolled
Loss - 30 xp
Example: 22 x 30 = 1,100xp

NOTE: Attempts may NOTE be made on any member while in the middle of any type of combat ( i.e.- Spars, MS's, Slave Matches, AADM's and so forth, and this does include RPing the action of an attack that knocks them out of the match. )

Satanic Black Hits to EA
Mortal [2d]Hits Half [3d]Hits Immortal [4d]Hits
20-296 20-299 20-2912
30-398 30-3911 30-3914
40-4910 40-4913 40-4916
50-5912 50-5915 50-5918
60-6914 60-6917 60-6920
70-7916 70-7919 70-7922
80-8918 80-8921 80-8923
90-9420 90-9423 90-9426
95-9922 95-9925 95-9928
10024 10027 10030
End of Satanic Black Alchemists